Science Fair Project Encyclopedia
Instructional capital is a term used in educational administration, to reflect capital resulting from investment in producing learning materials.
Some have objected to this terminology, on the grounds that it implies that the human in which the knowledge is "invested" is a resource to be exploited.
Instructional capital can be used to guide or limit or restrict action by people (individual capital) or equipment (infrastructural capital) (if the learning materials are computer programs). It cannot generally make either individuals or infrastructure do what they are not trained or designed to do, but, it can help prevent them from doing most stupid, destructive and dangerous things.
When people begin to trust instructions, they tend to associate social capital with them, as symbolized by a brand, flag or label. This is usually opens up a possibility for those with power to start cheating and creating bad instructions that can no longer be trusted, but the good reputation of the brand, flag or label protects them from being caught for longer than would be the case without the symbol that is associated with good reputation.
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